787 words
4 minutes

A Deep Dive into Melee's Cut Stages

09/14/2024

Through hacking the game and accessing debug mode, we can discern quite a bit about Super Smash Bros. Melee’s cut content, including its stages.

Here’s a guide with some visuals for what’s left on the disc, plus a few concepts for what the other cut stages could have looked like.

Cut Stages Left on the Disc#

These stages were left on the disc and can be access in-game via debug mode through hacking.

DUMMY#

Screenshot of the DUMMY stage.

While it can be accessed in-game from the debug menu, DUMMY plays no music and is a complete empty stage aside from a single platform. Its blast zones are broken, with the characters’ and cameras’ y axis values exceeding its bounds. Usually, this causes the game to crash on load, however using a Gecko code can force it to work. The platform is so small that if a character doesn’t land on it in a precise spot, they will miss it and fall infinitely. It is well below the stage’s camera placement.

The purpose of this stage is unclear, although based on its name it’s possible it could have been used as a placeholder for debug purposes.

TEST#

Screenshot of the TEST stage, featuring the photograph of Caffé Verona in the background.

TEST is a long, sprawling stage that plays the Corneria music.

It has a background image of Caffé Verona in Palo Alto, California, which was commonly used for OpenGL testing at the time of Melee’s development.

It has a variety of slants, slopes, moving platforms, and varying ground types. It feels like a playground. As its name suggests, this stage was almost certainly used for testing and debug purposes. Interestingly, though, there are no grabbable ledges nor can you drop through any of the platforms.

TSEAK#

Screenshot of Sheik on her own target test stage, TSEAK.

Originally, Sheik was going to have her own Target Test stage apart from Zelda’s, TSEAK. The remains of the stage are left on the disc. It is one gray platform, with grabbable ledges and three targets. The blast zone on the left is oddly close to the stage.

Cut Stages with References#

These stages, while not having actual assets remaining on the disc, either have references from within the game’s files or externally on sites like Smabura-Ken. The provided screenshots are from fan-recreated Melee mods which serve well as concepts for what the stages could have been like.

ICETOP#

Screenshot of a fan recreation of what ICETOP could have been, created by Fruit_Sauce.

Originally, ICETOP would have been a second Ice Climber stage. A duplicate of this entry, 10-2, would have loaded after 10-1 in Adventure Mode, which is of course is Icicle Mountain. Usually it crashes upon load, but through hacking it just loads Icicle Mountain without the music.

However, a fan recreation exists in the modding community. Thanks to Fruit_Sauce for this stage! In this concept, we can see several base platforms from Icicle Mountain, and a stage model similar to Brawl’s Summit, with the various vegetables making an appearance in the background and a moving cloud platform.

Screenshot of the Summit stage for Super Smash Bros. Brawl, the end result of the concept.

It’s also fair to assume something even closer to Brawl’s summit may have been intended for this stage slot in Melee, since its name was going to be Peak, Mountaintop, or Summit. In Ultimate, Summit’s file name is Ice_Top, confirming this theory.

AKANEIA#

The file name AKANEIA references the continent featured in the first and third Fire Emblem games, Archanea as it’s called in the west. Originally, the stage would feature a castle, dragons, mages, and even catapults with stones. Brawl’s Castle Siege should come to mind.

Screenshot of Castle Siege from Project M.

Modder Anchorman has recreated a version of this stage in the Melee art style, inspired from the Smash 2 stage.

This version uses a violet blue and simpler background.

Sprout Tower#

Although no references to this stage exist in the game itself as far as I’m aware, we have a direct reference to this idea from Sakurai on the Smabura-Ken official website for Melee.

This concept was created by modder puffy for Beyond Melee, which features two gold Bellsprout statues, a wood design and a shifting column. This takes inspiration from the location of the same name from Pokemon Gold and Silver.

Screenshot of the PokeFloats stage from Super Smash Bros. Melee.

Ultimately, it was replaced by PokeFloats due to time constraints.

Further Reading#

If you like learning about cut Melee content, you’ll love this blog post: Everything We Know About Super Smash Bros. Melee’s Development.

Thanks for reading and watching!

A Deep Dive into Melee's Cut Stages
Author
David V. Kimball
Published at
09/14/2024